4/7/2023 0 Comments Doomsower area effect stackSo having said that, just a head's up guys, if the BOR helm is now rarer or suddenly more expensive on day 1/2 of the new league, just run the 6-link Sunder setup for this build in a 16c Tabula Rasa chest and equip a 1c value Ahn's Contempt helmet - you can pop in what ever 4-link "Cast When Damage Taken" defensive setup you like (CWDT 元 / Cold Snap L8 / Temp Chains L7 / Increased Duration L20 - is a good setup for example) to the helm. The thing is though, I have no clue how available the upgraded BOR helm will be now, or how expensive/cheap it will be either? It's still workable, it's still doable, it will actually do more damage and it will ultimately only add about an extra 1min30sec to 2min to your Uber Lab clear time. ![]() No info provided from GGG on what the reduced drop rate or increased rarity is going to be for the BOR helm now. ![]() No info provided from GGG on what maps you can farm the div card for the BOR helm. The alt-weapon setup will need to be changed, I'm not sure what too? Probably two Brightbeak's, now. The unbelievably short sighted stat-stick nerf extended to all off-handers as well, cutting our effective movement speed by a third while using the alt-weapon slot swap for fast leap-slamming through zones. About an effective 5%-10% reduction in speed. The BOR helm now has a whopping 200-220 flat life, up from 120-160 (that's a while item socket worth of additional flat life). The BOR helm now has upgraded L18 faster attacks and blind supports in-built, upgraded from L12 and L6 respectively. Instead of a Brightbeak & Prismatic Eclips in the alt-weapon setup, you now just equip two Brightbeak's.īit of an FYI about how the 3.5 patch changed this build and things you should consider before using the build as a league starter: Our effective move speed from leap-slam in the alt-weapon setup has been reduced by about a third (or possibly less?) due to leap slap and offhand nerfs. Build guide updated again.īuild is viable still and more tanky with a bit more DPS after the patch changes. ![]() Good luck to everyone this league, hope you reach your goals no matter what builds you end up settling on.ģ.5 Patch Notes are out. Have made some amendments and am now happy to say this is indeed viable for the 3.5 league starting tomorrow. Use the pan behind tool again to set the anchor point (and position at the same time), then add scale keyframes for your zoom. Now go to the time when you want to zoom into something else on the desk. Select the position and anchor point keyframes, right-click on one and choose Toggle Hold Keyframe from the context menu, or from the top menu by choosing Animation > Toggle Hold Keyframe. Otherwise you'll have to set position and anchor points each time you set a scale keyframe (which would work too, but it's more work and harder to edit). The keyframe for your anchor point and position should be made " hold keyframes" so that they won't change until their next keyframe, at which point they will change instantly. With the Pan Behind tool adjust the anchor point (and thus the position as well) so that it's sitting under the papers, then animate your zoom in, and out. Do this at the time when your first zoom starts. So to zoom in to one point, zoom out, and then zoom in to another point you need to first set keyframes for your position, anchor point, and of course scale properties. ![]() To use the Pan Behind tool hit the letter y. It moves the anchor point of a layer and at the same time adjusts the layer's position in the composition to match so that the layer doesn't move. After Effects has a tool call the " Pan Behind" tool, which deals with this problem. Trouble is the anchor point is also the point at which the image is attached to the composition, so moving it will normally cause the image to move. So when you zoom in to the paperwork you have to put the anchor point under the paperwork. This is the point towards which an image will zoom if you increase its scale.
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